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ð€ JP ð€
âå°å ¥æ¹æ³ 1. å°å ¥åŸã[âShapeshifter Clinicâ] ãã©ã«ããProjectå ã«äœæãããŸãã 2. 衚æ ã¢ãã¡ãŒã·ã§ã³ã®èšå®ã«ã¯ã以äžã®ããŒã«ãªã©ãæšå¥šããŠãããŸãã â FaceEmo https://booth.pm/ja/items/4915091 â¡ VRCAvatarEditor beta https://booth.pm/ja/items/1258744 ïœè¡šæ èšå®æã®æ³šæäºé ïœ ã»IdleïŒåŸ æ©ç¶æ ïŒã«ã¯è¡šæ ãèšå®ããªãã§ãã ããã衚æ ãåãæ¿ãããªããªãå ŽåãããããŸãã ã»ã¢ãã¿ãŒã«ãã£ãŠé ç®åãç°ãªããããIdleã«çžåœããé ç®ãåæ§ã«ã泚æãã ããã ã»Hand GestureïŒæã®åœ¢ïŒã«åãããŠè¡šæ ãå²ãåœãŠããšãããçŽæçã«æäœã§ããŸãã ã»èª¬æåç»ã§ã¯HAOLANã䜿çšããŠãããŸãããåºæ¬çãªèšå®æé ã¯å ±éã§ãã ⢠AvaPoïŒ https://helium.booth.pm/items/7249970 äžèšããŒã«ã¯å¿ é ã§ã¯ããããŸããã ã¢ãã¿ãŒç¬èªã®è¡šæ å¶åŸ¡ã·ã¹ãã ãããå Žåã¯ãå ¬åŒã®å°å ¥æé ãåªå ããŠãã ããã âãŸã°ããã¢ãã¡ãŒã·ã§ã³ã®å°å ¥æ¹æ³ïŒFaceEmo䜿çšäŸïŒ 1. FaceEmoãèµ·åããInspector âããŸã°ããèšå®ãâããŸã°ããçšã®ã¢ãã¡ãŒã·ã§ã³ã¯ãªãããæå®ãããã«ãã§ãã¯ãå ¥ããŸãã 2. æ¬ååã®ãŸã°ããAnimationãèšå®æ¬ãžãã©ãã°ïŒããããããŸãã 3. ãŠã€ã³ã¯ãç®ãéãã衚æ ïŒäŸïŒç¬é¡ã»ç §ããªã©ïŒã¯ããŸã°ããç¡å¹ãã«ãã§ãã¯ãå ¥ããããšãæšå¥šããŸãã 4. ã¢ãã¿ãŒã®VRC Avatar Descriptor ïŒ BlinkãNoneã«èšå®ããVRChatåŽã®èªåãŸã°ãããšã®éè€ãé²ããŸãã 5. ãã¢ãã¿ãŒã«é©çšããæŒããåäœç¢ºèªåŸã«ã¢ããããŒãããã°å®äºã§ãã â æšå¥šèšå® / ç Žç¶»å¯Ÿç â ãŸã°ããæå¹ïŒOFFïŒãŠã€ã³ã¯ã»ç®ãéãã衚æ ïŒ èªåãŸã°ãããšã®å¹²æžãé²ãããŸã¶ãã®ãã蟌ã¿ã衚æ 厩ãã軜æžããŸãã â ãªããã·ã³ã¯ïŒOFFïŒå£ã倧ããéãã»èãåºãã»æ¯ãèŠãã衚æ ïŒ çºè©±æã®ãªããã·ã³ã¯ãšã®ç«¶åã«ãããæ¯èã®é²åºãå£å ã®ç Žç¶»ã軜æžã§ããŸãã OFFã«ãããšããã®è¡šæ äžã®ãªããã·ã³ã¯ã¯åæ¢ããŸãã â å£å€åœ¢ãã£ã³ã»ã«ã·ã§ã€ãããŒã®è¿œå ïŒäŸïŒmouth_closeïŒ å¯Ÿå¿ããã¢ãã¿ãŒã§ã¯ãå£å ã®äžèŠãªå€åœ¢ãæãã衚æ ãå®å®ãããããå ŽåãããããŸãã äžèšã¯æšå¥šèšå®ã®äžäŸã§ãã ã¢ãã¿ãŒã®ä»æ§ãæ¹å€ç°å¢ã«åãããŠèª¿æŽããŠãã ããã ãªããã·ã³ã¯ãOFFã«ãããšãçºè©±æã®å£ã®åããå¶éãããå ŽåãããããŸãã 説æåç»ã§ã¯MANUKAã䜿çšããŠãããŸãããåºæ¬çãªèšå®æé ã¯å ±éã§ãã â説æ â 衚æ ã®ã·ã§ã€ãããŒã«ã€ã㊠ã»åã¢ãã¿ãŒã®ããã©ã«ãç¶æ ãåºæºã«å¶äœããŠãããŸãã ã»æ¹å€ã«ãã£ãŠè¡šæ ã厩ããå Žåã¯ãAnimationå ã®ã·ã§ã€ãããŒã埮調æŽããŠãã ããã â ãè³Œå ¥åã®ç¢ºèªã»ãµããŒãã«ã€ããŠ ã»ææçããè³Œå ¥ããã ãåã«ãç¡æçã§ã®åäœç¢ºèªãæšå¥šããŠãããŸãã ã»æ¬ååã¯AnimationããŒã¿ã®è²©å£²ãšãªããå€éšããŒã«ã®æäœæ¹æ³ãåå¥ã®Unityç°å¢ã»æ¹å€å 容ã«é¢ããå°å ¥ãµããŒãã¯è¡ã£ãŠãããŸããã ã»å€éšããŒã«ãã®ããã¯ãšã®ç«¶åãªã©ããã¹ãŠã®æ¹å€ç°å¢ã§ã®åäœãä¿èšŒãããã®ã§ã¯ããããŸããã â ã¢ãã¿ãŒã®ããŒãžã§ã³ã¢ããã«ã€ããŠ ã»æ¬ååã¯å¶äœæç¹ã®ã¢ãã¿ãŒããŒãžã§ã³ã«å¯Ÿå¿ããŠãããŸãã ã»å ¬åŒã¢ããããŒãã«ãã仿§å€æŽã§æ£åžžã«åäœããªããªã£ãå Žåã¯ãã·ã§ããã¡ãã»ãŒãžãããç¥ãããã ããã ã»ç¢ºèªåŸãå¥ããŒãžã§ã³ã®è¿œå ãæ€èšããããŸããã察å¿ã«ã¯ãæéãããã ãå ŽåãããããŸãã âå å®¹ç© ã»Full âMax100ââºBlink ⊠衚æ 100çš®é¡ïŒãŸã°ãã2çš®é¡ ã»Face50Type ⊠衚æ 50çš®é¡ ã»Blink Animation ⊠ãŸã°ãã2çš®é¡ âå©çšèŠçŽ ã»èªäœçºèšãç¡æé åžãå販売ãè»¢å£²çŠæ¢ ã»æ¿æ²»ïŒå®æå©çšã誹è¬äžå·ãå ¬åºè¯ä¿ã«åããçšéã®äœ¿çšçŠæ¢ ã»æ¹å€å¯ïŒæ¹å€åŸã®AnimationããŒã¿ã®åé åžã¯çŠæ¢ïŒ ã»ç¬¬äžè ãžã®AnimationããŒã¿ã®è²æž¡ã»å ±æçŠæ¢ ã»äœ¿çšã»æ¹å€ã«é¢ãããã©ãã«ã¯èªå·±è²¬ä»» ã»ã¯ã¬ãžãã衚èšã¯ä»»æ
ð€ KR ð€
âì€ì¹ ë° ì ì© ë°©ë² 1. íší€ì§ë¥Œ ìí¬íží멎 Unity íë¡ì ížì Project ì°œì [âShapeshifter Clinicâ] íŽëê° ìì±ë©ëë€. 2. íì ì ëë©ìŽì ì€ì ìë ë€ì ë구륌 ê¶ì¥í©ëë€. â FaceEmo https://booth.pm/ja/items/4915091 â¡ VRCAvatarEditor beta https://booth.pm/ja/items/1258744 ïœíì ì€ì ì 죌ìì¬íïœ ã»Idle(ëêž° ìí)ìë íì ì ì§ì íì§ ë§ìžì. íì ìŽ ì ìì ìŒë¡ ì íëì§ ìì ì ììµëë€. ã»ìë°íì ë°ëŒ í목 ìŽëŠìŽ ë€ë¥Œ ì ììŒë¯ë¡, Idleì íŽë¹íë í목ìë ëìŒíê² ì£ŒìíŽ ì£Œìžì. ã»Hand Gesture(ì ì ì€ì²)ì ë§ì¶° íì ì í ë¹í멎 ëì± ì§êŽì ìŒë¡ ì¡°ìí ì ììµëë€. ã»ì€ëª ììììë HAOLAN ìë°í륌 ì¬ì©íì§ë§, Ʞ볞ì ìž ì€ì ì ì°šë ëìŒí©ëë€. ⢠AvaPoïŒ https://helium.booth.pm/items/7249970 ì ë구ë€ì íì ì¬íìŽ ìëëë€. ìë°íì ì첎ì ìž íì ì ìŽ ìì€í ìŽ ìë 겜ì°, íŽë¹ ìë°í ì ììê° ì ê³µíë ê³µì ì ì© ë°©ë²ì ì°ì ì ìŒë¡ ë°ëŒ 죌ìžì. âë ê¹ë¹¡ì ì ëë©ìŽì ì ì© ë°©ë² (FaceEmo ì¬ì© ìì) 1. FaceEmo륌 ì€íí í, Inspectorì ë ê¹ë¹¡ì ì€ì (Blink Settings)ìì ë ê¹ë¹¡ìì© ì ëë©ìŽì íŽëŠœì ì§ì ì§ì íë ìµì ì íì±íí©ëë€. 2. 볞 ìíì í¬íšë ë ê¹ë¹¡ì ì ëë©ìŽì (Blink Animation)ì íŽë¹ ì€ì ëì ëëê·ž ì€ ëë¡í©ëë€. 3. ìí¬íê±°ë ëì ê°ë íì (ì: ìë íì , ë¶ëë¬ìíë íì ë±)ìë ë ê¹ë¹¡ì ë¹íì±í(Disable Blinking) ìµì ì íì±ííë ê²ì ê¶ì¥í©ëë€. 4. ìë°íì VRC Avatar Descriptorìì Blink í목ì NoneìŒë¡ ì€ì íì¬ VRChatì ìë ë ê¹ë¹¡ì êž°ë¥ê³Œ ì€ë³µëì§ ìëë¡ í©ëë€. 5. FaceEmoì ìë°í ì ì©(Apply to Avatar) êž°ë¥ì ì€íí í, ì ì ìë ì¬ë¶ë¥Œ íìžíê³ ì ë¡ëí멎 ìë£ë©ëë€. â» FaceEmoì ë²ì ìŽë ìžìŽ ì€ì ì ë°ëŒ ì€ì ë©ëŽ ë° ìµì ìŽëŠìŽ ë€ë¥Œ ì ììµëë€. íŽë¹ ë구ì ê³µì ìëŽë íšê» íìžíŽ ì£Œìžì. âê¶ì¥ ì€ì / íì ê¹šì§ ë°©ì§ â ë ê¹ë¹¡ì íì±í: OFF (ìí¬íê±°ë ëì ê°ë íì ) ìë ë ê¹ë¹¡ì곌ì ì¶©ëì ë°©ì§íì¬ ë꺌íìŽ ìŒêµŽ ììŒë¡ íê³ ë€ê±°ë íì ìŽ ê¹šì§ë íìì ì€ìŒ ì ììµëë€. â 늜ì±í¬: OFF (ì ì í¬ê² ë²ëŠ¬ê±°ë í ëë ì¹ì륌 ëë¬ëŽë íì ) ë§í ë ìëíë 늜ì±í¬ìì ì¶©ëë¡ ìžíŽ ìëªžìŽ ê³Œëíê² ë žì¶ëê±°ë ì 죌ë³ì ííê° ê¹šì§ë íìì ì€ìŒ ì ììµëë€. OFFë¡ ì€ì í멎 íŽë¹ íì ìŽ íì±íë ëì 늜ì±í¬ê° ì€ì§ë©ëë€. â ì 몚ì ë³íì ììíë ì °ìŽí í€ ì¶ê° (ì: mouth_close) íŽë¹ êž°ë¥ì ì§ìíë ìë°íììë ë¶íìí ì ì£Œë³ ë³íì ìµì íì¬ íì ì ëì± ìì ì ìŒë¡ ì ì§í ì ììµëë€. ì ëŽì©ì ê¶ì¥ ì€ì ì ìììŽë©°, 몚ë ìë°íì ëìŒíê² ì ì©ëë ê²ì ìëëë€. ì¬ì© ì€ìž ìë°íì ì¬ì곌 ê°ì¡° í겜ì ë§ê² ì¡°ì íŽ ì£Œìžì. 늜ì±í¬ë¥Œ OFFë¡ ì€ì í멎 íŽë¹ íì ìŽ ì ì©ë ëì ë§í ëì ì ìì§ììŽ ì íë ì ììµëë€. ì€ëª ììììë MANUKA ìë°í륌 ì¬ì©íì§ë§, Ʞ볞ì ìž ì€ì ì ì°šë ëìŒí©ëë€. âìí ìëŽ â íì ì °ìŽí í€ ìëŽ ã»ê° ìë°íì Ʞ볞 ìí륌 êž°ì€ìŒë¡ ì ìëììµëë€. ã»ìë°í륌 ê°ì¡°í í íì ìŽ ê¹šì§ê±°ë ìëì ë€ë¥Žê² íìëë 겜ì°, Animationì í¬íšë ì °ìŽí í€ ê°ì ì¡°ì íŽ ì£Œìžì. â 구맀 ì íìž ë° ì§ì ë²ì ã»ì ë£ ë²ì ì 구맀íêž° ì ì ë¬Žë£ ë²ì ìŒë¡ ì ì ìë ì¬ë¶ë¥Œ íìžíë ê²ì ê¶ì¥í©ëë€. ã»ë³ž ìíì ì ëë©ìŽì ë°ìŽí° ìíì ëë€. ìžë¶ ë구ì ì¬ì© ë°©ë²ìŽë ê°ë³ Unity í겜 ë° ìë°í ê°ì¡° ëŽì©ì êŽí ì€ì¹Â·ì€ì ì§ìì ì ê³µíì§ ììµëë€. ã»ìžë¶ ë구 ëë ë€ë¥ž êž°ë¥ê³Œì ì¶©ë ë±ìŒë¡ ìžíŽ ëªšë ê°ì¡° í겜ìì ì ì ìëíë ê²ì 볎ì¥íì§ ììµëë€. â ìë°í ë²ì ì ë°ìŽíž ìëŽ ã»ë³ž ìíì ì ì ë¹ìì ìë°í ë²ì ì êž°ì€ìŒë¡ ì ìëììµëë€. ã»ìë°íì ê³µì ì ë°ìŽížë¡ ìžíŽ ì¬ììŽ ë³ê²œëìŽ ì ìì ìŒë¡ ìëíì§ ìë 겜ì°, BOOTH ìµ ë©ìì§ë¡ ìë € 죌ìžì. ã»ë¬žì 륌 íìží í ë€ë¥ž ë²ì ì ëí ì¶ê° ì§ìì ê²í í ì ììŒë, ëìê¹ì§ ìê°ìŽ ììë ì ììŒë©° ì ë°ìŽíž ì ê³µìŽ ë³Žì¥ëë ê²ì ìëëë€. âìí êµ¬ì± ã»Full âMax100ââºBlink ⊠íì 100ì¢ + ë ê¹ë¹¡ì ì ëë©ìŽì 2ì¢ ã»Face50Type ⊠íì 50ì¢ ã»Blink Animation ⊠ë ê¹ë¹¡ì ì ëë©ìŽì 2ì¢ âìŽì© ìœêŽ ã»ë³žìžìŽ ì§ì ì ìíë€ê³ 죌ì¥íë íì, ë¬Žëš ë°°í¬, ì¬íë§€ ë° ì 맀륌 êžì§í©ëë€. ã»ì ì¹ì ëë ì¢ êµì 목ì ì ìŽì©, ë¹ë°© ë° ëª ìíŒì, 공공ì§ìì 믞íììì ë°íë ì©ëë¡ì ì¬ì©ì êžì§í©ëë€. ã»ë°ìŽí° ìì ë° ê°ì¡°ë íì©íì§ë§, ìì ·ê°ì¡°í ì ëë©ìŽì ë°ìŽí°ì ì¬ë°°í¬ë êžì§í©ëë€. ã»ì 3ììê² ì ëë©ìŽì ë°ìŽí°ë¥Œ ìëíê±°ë ê³µì íë íì륌 êžì§í©ëë€. ã»ë³ž ìíì ì¬ì© ë° ê°ì¡°ë¡ ìžíŽ ë°ìíë 묞ì ì ëí ì± ìì ì¬ì©ì 볞ìžìê² ììµëë€. ã»í¬ë ë§ íêž°ë ì í ì¬íìŽë©° íìê° ìëëë€.
ð€ EN ð€
âInstallation & Setup 1. After importing the package, a folder named [âShapeshifter Clinicâ] will be created in your Unity project's Project window. 2. We recommend the following tools for setting up facial expression animations. â FaceEmo https://booth.pm/ja/items/4915091 â¡ VRCAvatarEditor beta https://booth.pm/ja/items/1258744 ïœImportant Notes for Facial Expression Setupïœ ã»Do not assign a facial expression to the Idle (default resting state) slot, as this may prevent expressions from switching properly. ã»Slot names may vary depending on the avatar. Please take the same precaution with any slot equivalent to Idle. ã»Assigning facial expressions to Hand Gestures can make them easier and more intuitive to control. ã»The tutorial video uses the HAOLAN avatar, but the basic setup procedure is generally the same for other avatars. ⢠AvaPoïŒ https://helium.booth.pm/items/7249970 The tools listed above are recommendations, not requirements. If your avatar has its own facial expression control system, please prioritize the official setup instructions provided by the avatar creator. âHow to Set Up Blinking Animations (FaceEmo Example) 1. Open FaceEmo and locate the blinking settings in the Inspector. Enable the option to manually assign an animation clip for blinking. 2. Drag and drop the Blink Animation included with this product into the designated animation clip field. 3. For expressions that involve winking or closed eyes (such as smiling or blushing), we recommend enabling the option to disable blinking for those expressions. 4. In your avatar's VRC Avatar Descriptor, set Blink to None to prevent conflicts with VRChat's automatic blinking system. 5. Use FaceEmo's Apply to Avatar function, verify that everything works correctly, and then upload your avatar. â» Menu names and options may differ depending on the FaceEmo version and language settings. Please also refer to the tool's official documentation. âRecommended Settings / Preventing Expression Issues â Blinking: OFF (For winking or closed-eye expressions) Disabling automatic blinking for these expressions can help prevent conflicts, eyelid clipping, and unwanted facial deformation. â Lip Sync: OFF (For expressions with a wide-open mouth, visible tongue, or exposed teeth) Disabling lip sync for these expressions can help prevent conflicts with speech-driven mouth movements, such as excessive gum exposure or distorted mouth shapes. When set to OFF, lip sync will stop while the affected expression is active. â Add a Corrective Mouth Shape Key (e.g., mouth_close) For compatible avatars, adding a corrective shape key may help reduce unwanted mouth deformation and improve expression stability. These are recommended settings only and may not be suitable for every avatar. Please adjust them according to your avatar's specifications and customization setup. Please note that disabling lip sync may prevent the mouth from moving in response to speech while the affected expression is active. The tutorial video uses the MANUKA avatar, but the basic setup procedure is generally the same for other avatars. âProduct Information â Facial Expression Shape Keys ã»All expressions are created based on each avatar's default, unmodified state. ã»If an expression becomes distorted or does not display as intended after customizing your avatar, please adjust the relevant shape key values in the Animation clips. â Before Purchasing / Support Policy ã»We recommend testing the free version to confirm compatibility before purchasing the paid version. ã»This product contains animation data. We do not provide individual installation or configuration support for third-party tools, specific Unity environments, or custom avatar modifications. ã»Compatibility with every customized avatar setup cannot be guaranteed, particularly when conflicts with third-party tools, systems, or avatar features occur. â Avatar Version Updates ã»This product is designed for the avatar version available at the time of its creation. ã»If an official avatar update introduces changes that prevent the animations from working correctly, please contact us through BOOTH shop messages. ã»After reviewing the issue, we may consider adding support for another avatar version. However, this may take time, and future compatibility updates are not guaranteed. âPackage Contents ã»Full âMax100ââºBlink ⊠100 Facial Expressions + 2 Blinking Animations ã»Face50Type ⊠50 Facial Expressions ã»Blink Animation ⊠2 Blinking Animations âTerms of Use ã»Claiming the product as your own creation, unauthorized redistribution, resale, or transfer for resale is prohibited. ã»Use for political or religious purposes, harassment, defamation, or activities contrary to public order and accepted standards of conduct is prohibited. ã»Modifications are permitted. However, redistribution of the animation data, including modified versions, is prohibited. ã»Sharing or transferring the animation data to third parties is prohibited. ã»Users are responsible for any issues arising from their use or modification of this product. ã»Credit attribution is appreciated but not required.
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